Tuesday 9 August 2011

Adding depth to a large flat surface.

Ok here is the first part of the weathering series of tutorials ive used on this bastion.  I've tried to do it a way that shows that everyone can achieve a result that may not be professional but will make you surprise yourself.  I cant paint to a professionals standard, yet! But i try to better myself constantly and this will eventually lead to that goal.

First up we need one bastion thats been painted with Charadon granite then highlighted with various greys with an airbrush.
Now we need oil paints for this, just cheap one will do.  I suggest a yellow, blue, buff, brown, red and green.
Get them all on your palette like so.
Take your brush and in a random fashion put dots all over the model using all the colours. sounds messed up i know but trust me.
So far no skill required!! Take a large soft brush and dip it in some turps, or ordinary rubbing alcohol if your on a budget and then run it vertically on the model so the colours blend and will eventually look like they have disappeared.  It will look like you have just soaked the model in turpentine.
You can see on the picture that the geen stands out gently and one the alcohol/turps evapourates the results will be more apparent. Remember if its not to your liking just rub again with more turps to blend further.  As with all the stages random is the name of the game.
I chose more green oil as this is an old abandoned building and i wanted a lichen build up on the cement.

This technique also will work on armour vehicles and will add depth to an otherwise flat surface.

Finally seal the model with a satin varnish ready for the next stage.

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